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1161. Recurring opportunities will be deployed on May 24th - in EVE General Discussion [original thread]
Lan Wang wrote: Lucas Kell wrote: Lan Wang wrote: there is no other tasks which give sp bonuses so i dont feel like im being penalised if i dont login to gain this 5mil sp a year bonus, thats what i like about eve, im not forced to login ...
- by Frostys Virpio - at 2016.05.19 19:36:15
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1162. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Lumpymayo wrote: Please consider people like me who worked very hard to get a true -10.0000 security status. Forcing me to kill npc's will ruin my achievement. It would have very nice if this bonus applies to any pvp or pve kill. How can I not ...
- by Frostys Virpio - at 2016.05.19 19:32:42
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1163. Recurring opportunities will be deployed on May 24th - in EVE General Discussion [original thread]
Lucas Kell wrote: Lan Wang wrote: there is no other tasks which give sp bonuses so i dont feel like im being penalised if i dont login to gain this 5mil sp a year bonus, thats what i like about eve, im not forced to login everyday because i ...
- by Frostys Virpio - at 2016.05.19 19:25:40
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1164. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Vol Arm'OOO wrote: Matt Faithbringer wrote: Binadas wrote: ... A PVP kill is arguably harder to obtain, so less easy to farm ... Yeah because killing alt in ibis is much harder than finding a rat. Oh wait... make it so newb ship...
- by Frostys Virpio - at 2016.05.19 18:40:01
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1165. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Phteven Hackett wrote: Dear CCP Rise. Is logging into an account, shooting a rat, logging out good gameplay? Or would you rather have the person with 20 training accounts spend that time actually creating content and have fun? Cause it soun...
- by Frostys Virpio - at 2016.05.19 16:23:11
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1166. Anti-Interdiction Nuliffication System - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: Robert Caldera wrote: because bringing up a battleship for hunting interceptors an incredibly stupid idea, please stop. sitting on a gate cloaked like a sabre is hardly hunting I still think it's a bad design to have ...
- by Frostys Virpio - at 2016.05.19 15:38:00
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1167. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Matt Faithbringer wrote: Binadas wrote: ... A PVP kill is arguably harder to obtain, so less easy to farm ... Yeah because killing alt in ibis is much harder than finding a rat. Oh wait... It's harder if you are an actual newbie whi...
- by Frostys Virpio - at 2016.05.19 15:08:14
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1168. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Binadas wrote: OK so a short but highly relevant quesiton: Why isn't the first PVP kill also being incentivised in the same way? Because killing your own alt or your friend in a rookie ship is all that much more engaging?
- by Frostys Virpio - at 2016.05.19 15:06:24
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1169. Mobile Tractor Units - Small Quality of life idea - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: if you want better , use a noctise, or befriend someone with one What if we made a module to "direct" your MTU? Making it tractor the wreck you target and "flag" with said module. You could make your MTU more effici...
- by Frostys Virpio - at 2016.05.19 14:56:49
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1170. Online Player SP Gain Multiplier - in Player Features and Ideas Discussion [original thread]
Zatar Sharisa wrote: Lugh Crow-Slave wrote: EDIT: But if by good game design you mean "something that encourages ppl to play your game" rather than "something that enhances the enjoyment of the game" then yeah sure but we want games that ...
- by Frostys Virpio - at 2016.05.19 14:52:42
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1171. Anti-Interdiction Nuliffication System - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Frostys Virpio wrote: Iain Cariaba wrote: Davian Thule Pirkibo wrote: - 1, would wreck balance for solo roamers who can slip past large gate camps. Also why are ceptors "aids" they are easy as hell to kill in frig p...
- by Frostys Virpio - at 2016.05.19 12:12:15
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1172. Anti-Interdiction Nuliffication System - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Davian Thule Pirkibo wrote: - 1, would wreck balance for solo roamers who can slip past large gate camps. Also why are ceptors "aids" they are easy as hell to kill in frig pvp and are not a threat to most ships, unless th...
- by Frostys Virpio - at 2016.05.18 23:16:47
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1173. Mysteries of dps and damage per hit - in Ships and Modules [original thread]
Serendipity Lost wrote: Here's another: Webs are key (pvp) in keeping players from getting away or to a gate/station so they have a lot of value beyond how they affect tracking and what not. Conversely the game is currently dominated by risk ...
- by Frostys Virpio - at 2016.05.18 20:53:26
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1174. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
FT Diomedes wrote: Blue Macaw wrote: Jeremiah Saken wrote: Blue Macaw wrote: So you people don't want free SP ... What's wrong with you --"... If i were to gift you something would you attempt to kick my ass for it? +¦_o. The gap betw...
- by Frostys Virpio - at 2016.05.18 20:24:26
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1175. Online Player SP Gain Multiplier - in Player Features and Ideas Discussion [original thread]
towerston11 wrote: Yes to all three. The AFKing is a necessary evil for the greater good. **** off with your idea that reward idling.
- by Frostys Virpio - at 2016.05.18 12:18:27
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1176. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Dantelion Shinoni wrote: Jeremiah Saken wrote: Quote: Quote: What do you mean by cumulative weekly? I think with cumulative he means that once a week you need to do 7 actions. You can either do one everyday, divide it over three days...
- by Frostys Virpio - at 2016.05.17 21:18:09
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1177. Battleship Escalations in higsec. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: elitatwo wrote: Lugh Crow-Slave wrote: if thats the case how do they tie into the capital escalations that are desinged to be taken on by several people decently equipped .... just like drifters lol Well I get An...
- by Frostys Virpio - at 2016.05.17 18:20:24
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1178. Marauders are now useless - in Test Server Feedback [original thread]
PAPULA wrote: I am just saying that he only tanked 65k damage, and he had 2 cap boosters. I would expect him to tank at least 100k. I am just saying alone marauder in pvp is not very good. The guy got killed too fast for his over 11 secon...
- by Frostys Virpio - at 2016.05.17 15:06:23
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1179. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
T-Jay Charante wrote: Genuine question, why would you feel the need to do this every day on 5 accounts? Your corp alts already seem to be at the stage where they can do what is required of them, industry, hauling, scouting etc. Is a small am...
- by Frostys Virpio - at 2016.05.16 23:25:50
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1180. Battleship Escalations in higsec. - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Sounds like a bog standard faction spawn. Slightly harder to kill, much nicer bounty and a chance of faction/deadpsace loot. You get them outside highsec. Putting them in highsec will flood the markets with whatever is in...
- by Frostys Virpio - at 2016.05.16 20:09:53
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